| Frakce | Jandar | Body | 75 |
|---|---|---|---|
| C/U - S/H | Common Squad | Jednotek | 3 |
| Životy | 1 | Velikost | Medium (6) |
| Pohyb | 5 | Svět | Valhalla |
| Dosah | 1 | Třída | Hunter |
| Útok | 4 | Druh | Dzu-Teh |
| Obrana | 3 | Osobnost | Wild |
| 1. Glacier Traverse ( M ) |
|---|
| If Dzu-Teh is adjacent to a Glacier Mountain, Dzu-Teh may Glacier Traverse instead of moving normally. You may do this with any or all of Dzu-Teh each turn. To Glacier Traverse, move to any unoccupied space adjacent to that Glacier Mountain. |
| Armády s touto vlastností |
| 2. Glacier Camouflage ( R D ) |
|---|
| Is Dzu-Teh is adjacent to a Glacier Mountain, opponent's figures must be adjacent to Dzu-Teh to attack it with a normal attack. |
| Armády s touto vlastností |
| 3. Snow And Ice Enhanced Movement ( M ) |
|---|
| Slippery Ice and Heavy Snow only count as 1 space when moving. |
| Armády s touto vlastností |