| Frakce | Jandar | Body | 80 |
|---|---|---|---|
| C/U - S/H | Unique Hero | Jednotek | 1 |
| Životy | 5 | Velikost | Medium (5) |
| Pohyb | 6 | Svět | Valhalla |
| Dosah | 1 | Třída | Warrior |
| Útok | 2 | Druh | Kyrie |
| Obrana | 3 | Osobnost | Merciful |
| 1. Flying ( M ) |
|---|
| When counting spaces for Kelda the Kyrie Warrior's movement, ignore elevations. Kelda the Kyrie Warrior may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Kelda the Kyrie Warrior starts to fly, if it is engaged it will take any leaving engagement attacks. |
| Armády s touto vlastností |
| 2. Healing Touch ( D ) |
|---|
| After moving and before attacking, choose a wounded hero figure adjacent to Kelda. Then roll the 20-sided die to add or remove wound markers from the choses figure's card. If you roll a 1, add 2 markers. If you roll 2-5, remove 1 marker. If you roll 6-17, remove up to 2 markers. If you roll 18-20, remove all markers. |
| Armády s touto vlastností |