| Faction | Jandar | Points | 110 |
|---|---|---|---|
| C/U - S/H | Unique Squad | Units | 4 |
| Life | 1 | Size | Medium (5) |
| Move | 4 | World | Earth |
| Range | 8 | Class | Soldier |
| Attack | 3 | Species | Human |
| Defense | 2 | Personality | Disciplined |
| 1. The Drop ( M ) |
|---|
| These creatures do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 13 or higher you may place all of Airborne Elite type on any empty spaces. You cannot place them adjacent to each other or other figures, or on glyphs. |
| Units having this ability |
| 2. Grenade Special Attack ( R A ) |
|---|
| Range 4. Lob 12. Attack 2. Use this power once per game. Start the game with a grenade marker on this card. Remove the grenade marker to throw grenades. One at a time do the following with each creature of this type: Choose a creature to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Grenade Special Attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense dice seperately. |
| Units having this ability |